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Granted, story “quality” is mostly a subjective thing - because one man’s J.R.R. This is mostly due to how trope-ish it is. Moreover, what is there in the way of story isn’t terribly compelling. On the flipside, however, this means that those looking to play X strictly for its narrative will be left disappointed by the lack thereof and frustrated by the number of proverbial hoops they have to jump through just to get to the next portion of story quests. As a result, players are somewhat spared of the story, which is nice because that means they get to spend their time on other parts of the game that evidently got more of the developer’s love and attention. The developers knew this and worked around it, because while it takes a while to see the story through because of the parameters put on the aforementioned missions, more time is in fact spent on side quests, customization, multiplayer and just traipsing across the enormous planet of Mira. Clearly - and unlike the original Xenoblade - story is not X‘s focus or strong suit. This is an intentional design decision and one that is both beneficial and detrimental to the play-experience. Once players accomplish one of these narrative missions, however, they usually are not the level needed to immediately take on the next one, essentially requiring them to grind between plot segments. This is partly because of how the story is designed.Ĭertain requirements must be met in order to take on story quests. What’s strange is it’s so not the game’s focus that you indeed spend more time exploring and fighting than you do watching important cutscenes or learning about character’s histories. In fact, it’s safe to say that the plot in X is merely an impetus to get players traversing the massive landscape and doing all the things it lets folks do. It starts off slow, gathers steam after the first ten hours or so, includes a few climactic twists, but never fully executes a tale that feels as thematically important or interesting as the first game. There’s a central narrative and its cast of characters do an admirable job of delivering big climax moments, but overall the core story this time around almost feels like an after-thought. Let’s get this out of the way now: X‘s story is nowhere near as involved or developed as its predecessor. Needless to say, gamers have been anxiously awaiting Xenoblade Chronicles X with good reason. It’s hung its hat on the giant open world in which players can do practically anything, yet it’s more than just its massive environments it’s one of the most robust, fully-featured roleplaying games around - Japanese or otherwise - thanks to its core story, a cast of unique characters, deep customization options and its fleshed out multiplayer suite.
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Monolith Soft’s sequel to the 2010 Wii epic, Xenoblade Chronicles, has garnered widespread appeal and mainstream attention of those who have even a passing interest in the genre. Wii U owners and JRPG fans alike have been hotly anticipating Xenoblade Chronicles X since its reveal back in 2013.